Quirks with Pattern Matching in C# 7

With C# 7, Microsoft added the concept of pattern matching by enhancing the switch statement. Compared to functional languages (both pure and impure), this seems to be somewhat lacking in a feature by feature comparison, however it is still nice in allowing a cleaner format of code. With this, there are some interesting quirks, that you should be aware of before using. Nothing they’ve added breaks existing rules of the language, and with a thorough understanding how the language behaves their choices make sense, but there are some gotchas that on the surface looks like they should function one way, but act in a completely different manner.

Consider the following example.


C# 7 now allows the use of a switch statement to determine the type of a variable. It as also expanded the use of is to include constants including null.

is can show if something is null : shows true

With these two understandings, which line executes in the following code?

Shows default code executed.

Based on the previous examples, its a reasonable conclusion that the one of the first two case statements would execute, but they don’t.

The is operator

The is operator was introduced in C# 1.0, and its use has been expanded, but none of the existing functionality has changed. Up until C# 7, is has been used to determine if an object is of a certain type like so.

This outputs exactly as expected. The console prints “True” (Replacing string with var works the exactly the same. Remember that the object is still typed. var only tells the compiler to figure out what type the variable should be instead of explicitly telling it.)

Is Operator String: True

What happens if the string is null? The compiler thinks its a string. It will prevent you from being able to pass it to methods requiring another reference type even though the value is explicitly null.

Type is null

The is operator is a run time check not a compile time one, and since it is null, the runtime doesn’t know what type it is. In this example, the compiler could give flags to the runtime saying what type it actually is even though it’s null, but this would be difficult if not impossible for all scenarios, so for consistency, it still returns false. Consistency is key.

Printing out True and False is nice, but it’s not really descriptive. What about adding text to describe what is being evaluated.

Is Type With Question, Question doesn't appear

Why didn’t the question appear? It has to do with operator precedence. The + has a higher operator precedence than is and is evaluated first. What is actually happening is:

This becomes clear if the clause is flipped, because the compiler doesn’t know how to evaluate string when using the + operator.

Flipping clauses throws error.

Adding parenthesis around the jennysNumber is string fixes the issue, because parenthesis have a higher operator precedence than the + operator.

output of is operator and + flipped with parenthesis (shows both question and value)

Pattern Matching with Switch Statements

Null and Dealing with Types

Null is an interesting case, because as shown during the runtime, it’s difficult to determine what type an object is.

Base Example

This code works exactly as how you think it should. Even though the type is string, the runtime can’t define it as such, and so it skips the first case, and reaches the second.

Adding a type object clause works exactly the same way

shows object case works same way

What about var. Case statements now support var as a proposed type in the statement.

If you mouse over either var or the variable name, the compiler will tell you what type it is.
show compiler knows what type it is.

Shows var case statement doesn't know type

It knows what the type is, but don’t let this fool you into thinking it works like the other typed statements though. The var statement doesn’t care that the runtime can’t determine the type. A case statement with the var type will always execute provided there is no condition forbidding null values when (o != null). Like before, it still can’t determine the type inside the case statement statement.

Why determine object type at compile time?

At any point in time (baring the use of dynamic), the compiler knows the immediate type of the variable. It could use this to directly point the correct case concerning the type. If that were true, it couldn’t handle the following scenario, or any concerning inheritance of child types.

shows is string

Personally, I would like to see either a warning or an error, that it’s not possible for type cases to determine if the variable is null case string s when (s is null), but as long as the code is tested and developers knows about this edge case, problems can be minimized.

All the examples can be found on github: https://github.com/kemiller2002/StructuredSight/tree/master/PatternMatchingQuirks_Standard


I have been fortunate enough to be allowed to speak at Indy.Code() which really means I’m grateful to get the chance to listen to all the other speakers. If you live anywhere around the Midwest, or can travel to Indianapolis, I highly recommend you come and watch the talks. It’s going to be an amazing event with some unbelievably great speakers. A fun time will be had by all. (Unless you hate fun, then you probably won’t like it so much. For everyone else, it’ll be pretty great!)


C# 7 Additions – Pattern Matching

C# 7 has started to introduce Pattern Matching. This is a concept found in functional programming, and although it isn’t fully implemented compared to F#, it is a step in that direction. Microsoft has announced they intend on expanding it in future releases.

Constant Patterns

The is keyword has been expanded to allow all constants on the right side of the operator instead of just a type. Previously, C#’s only valid syntax was similar to:

Now it is possible to compare a variable to anything which is a constant: null, a value, etc.

Behind the scenes, the is statement is converted to calling the Equals function in IL code. The following two functions produce roughly the same code (they call different overloads of the Equals function).



This can also be combined with other features allowing variable assignment through the is operator.

In Visual Studio Preview 4, the scoping rules surrounding variables assigned in this manner are more restrictive than in the final version. Right now, they can only be used within the scope of the conditional statement.

Switch Statements

The new pattern matching extensions have also extended and changed the use of case statements. Patterns can now be used in switch statements.

Like in previous versions, the default statement will always be evaluated last, but the location of the other case statements now matter.

In this example, case int n will never evaluate, because the statement above it will always be true. Fortunately, the C# compiler will evaluate this, determine that it can’t be reached and raise a compiler error.

The variables declared in patterns behave differently than others. Each variable in a pattern can have the same name without running into a collision with other statements. Just as before, in order to declare a variable of the same name inside the case statement, you must still explicitly enforce scope by adding braces ({}).

Pattern matching has a ways to go when compared to its functional language equivalent, but it is still a nice addition and will become more complete as the language evolves.

C# 7 Additions – Literals

A small, but nice chance in C# 7 is increased flexibility in literals. Previously, large numeric constants had no separator, and it was difficult to easily read a large number. For example, if you needed a constant for the number of stars in the observable universe (1,000,000,000,000,000,000,000), you’d have to do the following:

If you hadn’t caught the error, the constant is too short, and it’s difficult to tell looking at the numbers without a separator. In C# 7, it’s now possible to use the underscore (_) in between the numbers. So the previous example now becomes much easier to read, and it is easily recognizable the number is off.

The new version adds binary constants too. Instead of writing a constant in hex, or decimal, a constant can now be written like so:

C# 7 Additions – Throw Expressions

In previous versions, throwing exceptions had certain limitations where they could be used. Although not hampering, at times it caused additional work to validate and throw an exception, and C# 7 has removed much of the developer overhead for validation and execution.


Previously to throw an exception in the middle of an expression there were really two options:


It is now possible to also throw an exception in the middle of an expression. Instead of checking for null, it is possible to throw as the second condition in the Null Coalescing Operator.

It is also possible in the Conditional Operator as well.

Expression Bodied Members

C# 6 added the ability to write a method with a single statement with a “fat arrow” (=>) and the statement. What used to be

can now be condensed to:

If you need a method stub, because you don’t know how to complete the method, and it was appropriate to use an Expression Bodied Member, you were left with two possibilities as throwing an expression wasn’t allowed by the compiler.


The first is error prone, because if program calls the method, there is no indication that it isn’t functioning properly. (Is null an expected return or an indicator of an error?) The second is better, but it is a little cumbersome that you must convert it to a standard function just to throw the exception. C# 7 solves this inconvenience and is now possible to throw exceptions in the Expression Bodied Member.

C# 7 Additions – ref Variables

C# 7 expands the use of the ref keyword. Along with its previous use, it can now be used in return statements, and local variables can store a reference to the object as well. At first glance, the question is “What is the real difference between returning a ref variable, and setting it through an out parameter?” Previously you could set a variable passed into a function with ref (or out) to a different value. In C# 7, you can return the reference of a property, variable etc. and store that in a local variable for later use.

The following is an examples showing its expanded use.

As expected, the PersonInformation object is passed into the GetName function which returns a reference to the string property Name. This is then passed into the MakeCapitalized function which capitalizes the name “jenny” (making it “Jenny”) in the original PersonInformation object. Compare this to the example here showing how the previous version of C# would not allow the modification of the original property in the same scenario.

Classes vs Structs

If the PersonInformation is changed to be a struct (value type) instead of a class (reference type), the following code won’t work without a slight modification, but it is still completely possible.

Structs are passed by value meaning that passing a struct into a method creates a copy of it. Returning a reference to the struct’s property would return a reference to the copied struct and would go out of scope as soon as the method completes. There would be no point, and it would cause errors pointing to properties to objects which didn’t exist.


With these new features there are some restrictions to it. Consider this. A string can be treated as an array of characters. With the new functionality, it should be possible to pass back a reference to a character location in that string and update it, because you have the reference to the character location in the string.

Fortunately, this isn’t allowed. The compiler prevents from it being a valid option, because if this were possible, it would break the string’s immutability and cause havoc with C#’s ability to intern strings.
ref string not allowed.

The compiler is also smart enough to not allow references to variables which fall out of scope. The following is also not allowed:

After the method exits someNumber no longer exists, and when another part of the application tries to access it, it won’t be available. (You could say this might not be the case if it were a reference type like a string, but it still wouldn’t matter, because all the reference has is a location to where the object is, not the actual object itself. This causes 2 problems: One, currently there is no way to get the value from the reference. Two, the object isn’t rooted, so it could still be garbage collected at any point in time.)

The compiler is also smart enough to trace the variable use through the calling methods. This is also not allowed:

C# 7 Additions – Out Variables

C# 7 removes the need for out variables to be predeclared before passing them into a function.

It also now allows the use of the var keyword to declare the variable type, because the compiler will infer the type based on the declared parameter type. This is not allowed when the compiler can’t infer the type because of method overloading. It would be nice if the compiler would attempt to infer it’s type based on the use later on in the method similar to F#’s inferred types, but this isn’t slated to be in the current release.

compiler confused because of method overloading.

In Visual Studio 15 Preview 4, the out variable isn’t working exactly as it will in the final release. Wild cards will hopefully be added so extraneous variables don’t need to be declared.

The following code won’t work until the scope restrictions on out variables is updated. (They have said they intend on doing this before the release.)

In this example, the scope is limited to the method call where the strings are set. To get it work currently, variable scope must be extended and can be like so:

The conditional statement wraps the variables and they can now be used in the Console.WriteLine. This will be corrected in the final release and won’t be necessary.